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My mod I'm currently working on.
WALP Offline
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#2
RE: My mod I'm currently working on.

Instead of trying to fit both the player and the monster into the same callback, maybe just add a seperate callback for the monster that calls the same function?

This is the HPL3 version of AddEntityCollideCallback from HPL2:

Entity_AddCollideCallback(const tString &in asParentName,const tString &in asChildName,const tString &in asFunction)
03-12-2016, 02:00 AM
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Messages In This Thread
My mod I'm currently working on. - by Hypercube - 03-11-2016, 11:40 PM
RE: My mod I'm currently working on. - by WALP - 03-12-2016, 02:00 AM
RE: My mod I'm currently working on. - by Abion47 - 03-12-2016, 02:59 AM
RE: My mod I'm currently working on. - by Abion47 - 03-13-2016, 07:33 AM



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