Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Item triggering a script
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#11
RE: Item triggering a script

You're missing some critical parts of your script there boy. Lemme patch it up for ya.

PHP Code: (Select All)
void DaggerLoopCheck(string &in a
{
    if(
GetPlayerHealth() > 99SetPlayerHealth(98.0f); //prevents regeneration
    
if(!HasItem("CustomDaggerItem")) funcPlayerUsedTheItem(); //checks the item

    
AddTimer("dagger123"1.0f"DaggerLoopCheck"); //loops itself
}

void funcPlayerUsedTheItem() 
{
    
//code
    
RemoveTimer("dagger123");


(This post was last modified: 06-02-2016, 11:20 PM by Mudbill.)
06-02-2016, 11:19 PM
Find


Messages In This Thread
Item triggering a script - by Darkfire - 05-24-2016, 09:58 PM
RE: Item triggering a script - by Slanderous - 05-25-2016, 10:57 PM
RE: Item triggering a script - by Mudbill - 05-26-2016, 07:08 AM
RE: Item triggering a script - by Darkfire - 05-26-2016, 12:20 PM
RE: Item triggering a script - by Darkfire - 05-30-2016, 04:00 PM
RE: Item triggering a script - by Slanderous - 05-30-2016, 04:20 PM
RE: Item triggering a script - by Daemian - 05-31-2016, 02:31 AM
RE: Item triggering a script - by Darkfire - 06-02-2016, 06:19 PM
RE: Item triggering a script - by Mudbill - 06-02-2016, 08:08 PM
RE: Item triggering a script - by Daemian - 06-02-2016, 08:57 PM
RE: Item triggering a script - by Mudbill - 06-02-2016, 11:19 PM
RE: Item triggering a script - by Daemian - 06-03-2016, 12:24 AM
RE: Item triggering a script - by Darkfire - 06-05-2016, 09:59 PM



Users browsing this thread: 1 Guest(s)