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Add a journal entry/note after I interact with a locked door?
Pandemoneus Offline
Senior Member

Posts: 328
Threads: 2
Joined: Sep 2010
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#8
RE: Add a journal entry/note after I interact with a locked door?

void CollideCellarGruntTrigger2(string &in asParent, string &in asChild, int alState)
{
    SetEntityActive("cellargrunt2", true);
    AddEnemyPatrolNode("cellargrunt2", "PathNodeArea_96", 0, "");
    SetSwingDoorClosed("cellar_wood01_2", true, true);
    SetSwingDoorLocked("cellar_wood01_2", true, true);
    SetEntityPlayerInteractCallback("cellar_wood01_2", "AddMessage1", false);
    AddEntityCollideCallback("Player", "PlayerGruntNotice1", "CollidePlayerGruntNotice1", true, 0);
}

void AddMessage1(string &in entity)
{
    AddDebugMessage("It worked!", false);
    SetMessage("Messages", "DoorLocked", 0);
}

10-09-2010, 11:21 AM
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RE: Add a journal entry/note after I interact with a locked door? - by Pandemoneus - 10-09-2010, 11:21 AM



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