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Make a lever move an object
anzki Offline
Member

Posts: 88
Threads: 6
Joined: Apr 2010
Reputation: 1
#4
RE: Make a lever move an object

void WhateverFunctionYouUseWithTheLever(WhatEverBelongsHere)
{
SetEntityActive("EntityName1", false);
SetEntityActive("EntityName2", true);
}
-EntityName1 is the name of the entity that is active from the start, and is going to dissapear.
-EntityName2 is name of the entity that is inactive from the star, and is going to be activated.
-You can set entity inactive by checking "Inactive" checkbox in level editor.

[Image: 2qnr5av.png]
11-05-2010, 12:48 PM
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Messages In This Thread
Make a lever move an object - by jockelix - 11-04-2010, 02:37 PM
RE: Make a lever move an object - by anzki - 11-04-2010, 03:16 PM
RE: Make a lever move an object - by jockelix - 11-04-2010, 03:40 PM
RE: Make a lever move an object - by anzki - 11-05-2010, 12:48 PM



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