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Script Help MovePlayerHeadPos (NVM)
Verkehr Offline
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Posts: 60
Threads: 13
Joined: Oct 2016
Reputation: 1
#3
RE: MovePlayerHeadPos

(12-16-2017, 01:09 AM)Romulator Wrote: The code looks okay to me just by glancing over it. Maybe try temporarily commenting out (prefix // at the start of the same line as) the two fade functions and make sure that the head isn't keeping to the same height this way. Is your roll working? Because they both fix themselves at a similar time, which may also give an illusion to how low the head actually is.

Also, feel free to post about continuous development issues on your same threads if they are still relatively new. Not that you're doing anything wrong, but it may be easier for you to keep track of them later in future if you hit the same issue. Smile

Of course! I always comment inside of the same thread if it's about the issue.
EDIT: After thinking a bit, I understood what you said. I always unsubscribe from threads that do not carry any problems for me anymore, plus I mostly just then get replies about any questions I asked that are optional and/or for future knowledge.
I just feel more comfortable making a new thread for a new type of problem, though I WOULD post a new problem RELATED to a previous thread in the appropriate thread's replies and hope for an answer. If none comes, I guess then, make a new thread.

The head roll actually works, it's only the head height that doesn't go as planned. I'll try it though.
(This post was last modified: 12-16-2017, 01:11 PM by Verkehr.)
12-16-2017, 12:38 PM
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Messages In This Thread
MovePlayerHeadPos (NVM) - by Verkehr - 12-15-2017, 09:26 PM
RE: MovePlayerHeadPos - by Romulator - 12-16-2017, 01:09 AM
RE: MovePlayerHeadPos - by Verkehr - 12-16-2017, 12:38 PM
RE: MovePlayerHeadPos - by Verkehr - 12-16-2017, 11:20 PM



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