Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster walking paths
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#13
RE: Monster walking paths

They only follow whatever nodes you tell them to go to, so if you want them to walk around a room for a definite amount of time you could do something like:

switch(GruntNodes){
case 1:
AddEnemyPatrolNode(...
break;
case 2:
AddEnemyPatrolNode(...
break;
...

And go from there. I would say to do this over a while or if loop because those loops would add all of the nodes at once and make the last node overwrite the previous ones.
04-23-2011, 02:47 PM
Find


Messages In This Thread
Monster walking paths - by Shoop - 04-23-2011, 02:05 AM
RE: Monster walking paths - by Kyle - 04-23-2011, 02:24 AM
RE: Monster walking paths - by Shoop - 04-23-2011, 02:33 AM
RE: Monster walking paths - by Kyle - 04-23-2011, 02:47 AM
RE: Monster walking paths - by Shoop - 04-23-2011, 02:50 AM
RE: Monster walking paths - by Kyle - 04-23-2011, 02:51 AM
RE: Monster walking paths - by Shoop - 04-23-2011, 02:53 AM
RE: Monster walking paths - by Kyle - 04-23-2011, 03:55 AM
RE: Monster walking paths - by Hunter of Shadows - 04-23-2011, 02:37 AM
RE: Monster walking paths - by Shoop - 04-23-2011, 02:39 AM
RE: Monster walking paths - by palistov - 04-23-2011, 03:25 AM
RE: Monster walking paths - by laser50 - 04-23-2011, 10:24 AM
RE: Monster walking paths - by MrBigzy - 04-23-2011, 02:47 PM



Users browsing this thread: 1 Guest(s)