Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Penumbra: Overture - Text Walkthrough
SirRaven Offline
Junior Member

Posts: 34
Threads: 0
Joined: Apr 2007
Reputation: 0
#26
RE: Complete Walkthrough (finished!)

Thaliur Wrote:Hmm, I just read the walkthrough on GameFAQs, and I don't really like it.
The author said it was impossible to kill the dog in the old mine, and even I managed to do this, in hard difficulty, though I'm really bad at action games.

And the walkthrough gives too much away in my opinion.
I know telling players what to do is the idea behind walkthrughs, but in the gamefaq text, every single step is decribed in a painfully detailed way, with no single thought left to think for the player. Walkthroughs like that kill the mood of a game Sad
That doesn't mean I don't appreciate the work put into it, I just don't like the result.
The one pikacz wrote is how a walkthrough should be, I think.
There are directions in it on what to do, and what you can find in a room, but the player still has to figure some stuff out, without being guided like a blind robot. This way most of Penumbra's atmosphere is preserved.

Yeah I agree, that's why I think this one being modified as a no-spoiler walkthrough would be greatly desired. I read a few parts of the gamefaqs one and hated how much was being told. Even the ending was spoiled. I didn't notice the part about the dog not being killable...I only skimmed through it and saw the ascii maps which is real good work.
04-10-2007, 05:47 PM
Find


Messages In This Thread
Penumbra: Overture - Text Walkthrough - by pikacz - 04-07-2007, 01:14 AM



Users browsing this thread: 1 Guest(s)