Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Model editor Axis
Kraggdog Offline
Member

Posts: 69
Threads: 12
Joined: Apr 2011
Reputation: 0
#6
RE: Model editor Axis

(07-09-2011, 04:19 PM)MrBigzy Wrote: Perhaps freezing transformations and then setting the pivot would work?

Yeah I gave that a try, had the pivots at the same base point for all of them, no luck.

The problem is that the software automatically creates a pivot point (taken from the wiki) which is incredibly inconvenient when you need several things to snap together in the editor.

I can only think that I need to make all model adjustments in maya whenever this happens. It's a pain but I don't see any other way (unless I can bypass the model viewer step).

(This post was last modified: 07-11-2011, 08:40 AM by Kraggdog.)
07-11-2011, 08:39 AM
Find


Messages In This Thread
Model editor Axis - by Kraggdog - 07-08-2011, 11:09 PM
RE: Model editor Axis - by MrBigzy - 07-09-2011, 02:34 PM
RE: Model editor Axis - by Kraggdog - 07-09-2011, 02:43 PM
RE: Model editor Axis - by Kraggdog - 07-09-2011, 04:03 PM
RE: Model editor Axis - by MrBigzy - 07-09-2011, 04:19 PM
RE: Model editor Axis - by Kraggdog - 07-11-2011, 08:39 AM



Users browsing this thread: 1 Guest(s)