Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 4 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Work in progress Alone in Hell
NadTheBat Offline
Junior Member

Posts: 38
Threads: 4
Joined: Aug 2011
Reputation: 0
#27
RE: Alone in Hell

Quote:Your last monster (the one before the note that mentions his mind being taken over by something) has too few path nodes. I made a sound outside in the room with the trap door and he couldn't find me, because he kept walking into the wall.

I actually adjusted his placement before you posted this, I played through it again myself and noticed his movement was shall we say... a bit off.
Quote:Inside the same room (with the trap door), there are invisible obstacles that bar the player's movement. They appear to be arranged around the corners of the trap door. They're very frustrating for players, so they either need to be textured/arranged/aligned/whatever properly, or they need to be removed.

Strange, I managed to open it and jump through it just fine, I'll have to take a look at it a little better. Thank you for pointing this out for me.
Quote:If the player pulls the monster I mentioned before (the last one you encounter in the demo) into the hallway between his room and the room with the trap door, there is no way to get him out without running right by him. Hallucination or not, it is rare that a player will run at a monster head-on, so ideally he should be able to be moved out of that hallway. Pathnodes (as I mentioned before) will solve this.

Again, adjusted the placement of the enemy, so no more worries (I should hope not, anyway.)

Quote:There are far too many tinderboxes and not enough things to use them on. I couldn't light any of the hanging lanterns, and the only thing I could light was a candle that had been tipped over and buried in debris.

Couldn't light the hanging lanterns? That's really weird, I have no problem lighting them.

Quote:The voice acting... well, let's just say that people ask for voice actors for a reason. It wasn't bad, actually, but the later notes sounded more like someone boredly reading a letter from someone they didn't particularly like and less like someone desperately scratching out what might be their epitaph. Voiceovers on letters are meant to demonstrate the writer's words, not the reader's. It might be worthwhile to have people voice them for you (friends or family work fine), especially the female one (which was rather cringe-worthy).

The notes in the prison are supposed to be sort of mundane sounding, the person reading them is supposed to be the warden for the prison, and imagine that they've processed thousands of prisoners and he's had to write and read thousands of reports. And yes, I am DEFINITELY having someone else do the female voice, I'm not too proud to say it, but I did the voice for that. Tongue ( I did the Russian/warden guy as well, but I think that sounds pretty decent.)
Quote:One of the lanterns in the last room (which has no exit once you drop down the trap door) is jiggling. This is clearly an error. It looks like it's a force applied to keep it swinging, but the time between applications is too low. I'd increase the timer by about 10x to get it to swing continuously without jerking around.

I noticed that myself actually, and believe it or not, it's not supposed to be swinging at all, so what I've done to counteract this is move it over a little bit Big Grin

Quote:Ignoring the lack of filler details, this looks pretty good otherwise. The wavy bridge is cool (obviously a use of the chancel bridge) in that it doesn't appear to have any obvious clipping issues, so hats off to that. That you have voiceovers on all your letters in what appears to be your first map is also impressive - keep it up! If you need any custom models or any other doodads, give me a shout. I'll be glad to do what I can while not working on my own project.

I'm glad you're liking it so far, and any feedback I can get really helps me out. And thanks for offering your help on the models and what-not, I might have to hit you up on that offer sometime Wink
08-15-2011, 07:44 AM
Find


Messages In This Thread
Alone in Hell - by NadTheBat - 08-12-2011, 01:41 PM
RE: Alone in Hell - by Tenno - 08-12-2011, 02:37 PM
RE: Alone in Hell - by NadTheBat - 08-12-2011, 03:05 PM
RE: Alone in Hell - by Tenno - 08-12-2011, 03:26 PM
RE: Alone in Hell - by Rapture - 08-12-2011, 04:06 PM
RE: Alone in Hell - by badfollower - 08-12-2011, 04:41 PM
RE: Alone in Hell - by Tenno - 08-12-2011, 04:45 PM
RE: Alone in Hell - by NadTheBat - 08-12-2011, 05:57 PM
RE: Alone in Hell - by Dark Knight - 08-12-2011, 09:37 PM
RE: Alone in Hell - by NadTheBat - 08-12-2011, 10:15 PM
RE: Alone in Hell - by badfollower - 08-12-2011, 05:59 PM
RE: Alone in Hell - by NadTheBat - 08-12-2011, 06:04 PM
RE: Alone in Hell - by Dark Knight - 08-12-2011, 10:17 PM
RE: Alone in Hell - by NadTheBat - 08-12-2011, 10:27 PM
RE: Alone in Hell - by zeravia - 08-13-2011, 05:16 AM
RE: Alone in Hell - by NadTheBat - 08-13-2011, 06:21 AM
RE: Alone in Hell - by zeravia - 08-13-2011, 08:08 AM
RE: Alone in Hell - by Dark Knight - 08-14-2011, 06:06 AM
RE: Alone in Hell - by NadTheBat - 08-14-2011, 06:25 AM
RE: Alone in Hell - by NadTheBat - 08-14-2011, 10:00 PM
RE: Alone in Hell - by JenniferOrange - 08-14-2011, 10:36 PM
RE: Alone in Hell - by NadTheBat - 08-14-2011, 10:50 PM
RE: Alone in Hell - by NadTheBat - 08-15-2011, 12:53 AM
RE: Alone in Hell - by Phoroneus - 08-15-2011, 06:05 AM
RE: Alone in Hell - by NadTheBat - 08-15-2011, 06:10 AM
RE: Alone in Hell - by Phoroneus - 08-15-2011, 06:46 AM
RE: Alone in Hell - by NadTheBat - 08-15-2011, 07:44 AM
RE: Alone in Hell - by Phoroneus - 08-15-2011, 09:24 AM
RE: Alone in Hell - by NadTheBat - 08-15-2011, 10:00 AM
RE: Alone in Hell - by NadTheBat - 08-16-2011, 03:38 AM
RE: Alone in Hell - by NadTheBat - 08-21-2011, 06:58 AM
RE: Alone in Hell - by NadTheBat - 08-24-2011, 01:32 AM



Users browsing this thread: 1 Guest(s)