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Block Hints.
NylePudding Offline
Member

Posts: 77
Threads: 23
Joined: Apr 2011
Reputation: 0
#4
RE: Block Hints.

(09-28-2011, 03:59 AM)Your Computer Wrote: Here's a function i generally use, it will block out most default hints:

void BlockDefaultHints()
    {
        BlockHint("DarknessDecrease");
        BlockHint("EntityGrab");
        BlockHint("EntityLever");
        BlockHint("EntityPush");
        BlockHint("EntitySlide");
        BlockHint("EntitySwingDoor");
        BlockHint("EntityWheel");
        BlockHint("PickLantern");
        BlockHint("PickOil");
        BlockHint("PickTinderbox");
        BlockHint("QuestAdded");
        BlockHint("RecentlyReadText");
        BlockHint("SanityHit");
        BlockHint("SanityLow");
    }

If you want it to block out more hints, look in the original campaign save files for your non-developer profile; the names of the hints are in there.
I've been wanting to know this on the side-line for a while now. Useful thread. Big Grin

09-28-2011, 08:13 PM
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Messages In This Thread
Block Hints. - by Angerpull - 09-28-2011, 03:00 AM
RE: Block Hints. - by Tanshaydar - 09-28-2011, 03:39 AM
RE: Block Hints. - by Your Computer - 09-28-2011, 03:59 AM
RE: Block Hints. - by NylePudding - 09-28-2011, 08:13 PM
RE: Block Hints. - by Tanshaydar - 09-28-2011, 08:19 PM
RE: Block Hints. - by Rapture - 09-28-2011, 08:23 PM
RE: Block Hints. - by Tanshaydar - 09-28-2011, 08:24 PM
RE: Block Hints. - by Your Computer - 09-28-2011, 11:18 PM
RE: Block Hints. - by Tanshaydar - 09-28-2011, 11:22 PM



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