(09-28-2011, 08:24 PM)Tanshaydar Wrote: But people might like it, it's spoon-fed :/
The reason why i use that function is because of the fact that when it comes to Amnesia custom stories, it is generally the case that the user has already played through the Amnesia campaign and therefore already has all the basic knowledge of the mechanics of the game and therefore hinting at the player again is unnecessary and can be distracting to the story itself (when you put other text up at the same time). Consider it a design decision to remove the default hints. Using this function ensures that the undesired default hints will not show regardless of the user's preferences. While this may not give the user any choice in the matter for hints, i would not expect users to complain about not receiving any hints.
Yeah, it is a good way to disable for users that might forget to turn off the hints next time. However, I don't think they would forget after playing a couple of custom story.
I'm not objecting to the idea, I just find it unnecessary.