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Force to trigger function.
Acies Offline
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Posts: 1,643
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Joined: Feb 2011
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#2
RE: Force to trigger function.

I am no scripting guru, but I think the "destroy on certain force" can be assigned in the ModelEditor. You can also assign a "deathentity" created when the wall is destroyed. Perhaps some rocks?

As for what force you should specify, no idea :>

[Image: mZiYnxe.png]


04-15-2012, 05:19 PM
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Messages In This Thread
Force to trigger function. - by AnthonyTrix - 04-15-2012, 05:11 PM
RE: Force to trigger function. - by Acies - 04-15-2012, 05:19 PM
RE: Force to trigger function. - by Homicide13 - 04-15-2012, 05:21 PM
RE: Force to trigger function. - by AnthonyTrix - 04-15-2012, 05:23 PM
RE: Force to trigger function. - by DRedshot - 04-15-2012, 05:29 PM
RE: Force to trigger function. - by Damascus - 04-16-2012, 12:41 AM
RE: Force to trigger function. - by AnthonyTrix - 04-15-2012, 05:33 PM



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