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Direction decides what script is called
palistov Offline
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#3
RE: Direction decides what script is called

Another thing you could also do it make the script area so large it encloses the entire level past the point you want the collision to occur. That way there's only one possible way to enter it and one possible way to exit it.

04-16-2012, 05:06 PM
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RE: Direction decides what script is called - by palistov - 04-16-2012, 05:06 PM



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