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Script Help New Checkpoint problem second Checkpoint
Cruzore Offline
Senior Member

Posts: 301
Threads: 2
Joined: Jun 2012
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#17
RE: New Checkpoint problem second Checkpoint

the third string at CheckPoint is:
asCallback - the function to call when the player dies/respawns
so, you just make a new function, let it get called when the player dies/respawns, and inside that new function make the grunt appear again and add the pathnodes.
For him appearing again, you could try using
CreateEntityAtArea(string& asEntityName, string& asEntityFile, string& asAreaName, bool abFullGameSave);
to create an enemy again. Even though they do not chase properly along Pathnodes, you could still try.
06-29-2012, 03:22 PM
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Messages In This Thread
RE: How do you make Check points? - by Adny - 06-27-2012, 10:17 PM
RE: How do you make Check points? - by Steve - 06-28-2012, 07:21 AM
RE: How do you make Check points? - by Steve - 06-28-2012, 02:33 PM
RE: How do you make Check points? - by Cruzore - 06-28-2012, 02:46 PM
RE: How do you make Check points? - by Steve - 06-28-2012, 03:00 PM
RE: New Checkpoint problem second Checkpoint - by Cruzore - 06-29-2012, 03:22 PM



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