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Turning a decal into a entity
ApeCake Offline
Member

Posts: 116
Threads: 20
Joined: Jun 2012
Reputation: 4
#1
Turning a decal into a entity

I want decals to appear when something happens. However, you can't set a decal (in)active. So I took a peek at the last part of Nepsis, because that map has suddenly appearing decals. Turns out, those weren't decals, those were entities. So now I am wondering, how can I turn a decal (dirt_coal to be exact) into a .ent file? I couldn't find a tutorial on this and I have no experience outside the level editor... Thanks in advance.
07-08-2012, 06:02 PM
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Messages In This Thread
Turning a decal into a entity - by ApeCake - 07-08-2012, 06:02 PM
RE: Turning a decal into a entity - by ApeCake - 07-08-2012, 06:05 PM
RE: Turning a decal into a entity - by ApeCake - 07-08-2012, 06:51 PM
RE: Turning a decal into a entity - by MaZiCUT - 07-08-2012, 08:28 PM
RE: Turning a decal into a entity - by ApeCake - 07-08-2012, 11:40 PM
RE: Turning a decal into a entity - by Statyk - 07-08-2012, 11:59 PM
RE: Turning a decal into a entity - by ApeCake - 07-09-2012, 11:12 AM



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