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Texture, Model & Animation Help Model Editor Problem
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Posts: 3,456
Threads: 32
Joined: Jul 2011
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#12
RE: Model Editor Problem

In order for the material to be automatically applied in the HPL2 engine to the mesh, the DAE file must reference a texture, the texture must be mapped to the mesh through UV, the MAT file created using the HPL2 Material Editor has to have the same name as the texture (file extension is not part of the file name), and the files have to be placed in a location that the game can find. Both the game and level editor rely on the resources.cfg file to search for files used by the map and objects in the map. The difference between the level editor and the game concerning the resources.cfg file is that the game implicitly adds the custom story's folder to its internal listing when loading the custom story.

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10-24-2012, 09:02 PM
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Messages In This Thread
Model Editor Problem - by ZodiaC - 10-22-2012, 03:35 PM
RE: Model Editor Problem - by Rapture - 10-22-2012, 04:08 PM
RE: Model Editor Problem - by ZodiaC - 10-22-2012, 04:18 PM
RE: Model Editor Problem - by xxxxxxxxxxxxxxxx - 10-23-2012, 11:35 AM
RE: Model Editor Problem - by ZodiaC - 10-23-2012, 03:08 PM
RE: Model Editor Problem - by xxxxxxxxxxxxxxxx - 10-23-2012, 03:30 PM
RE: Model Editor Problem - by ZodiaC - 10-23-2012, 05:11 PM
RE: Model Editor Problem - by Your Computer - 10-23-2012, 07:51 PM
RE: Model Editor Problem - by ZodiaC - 10-23-2012, 08:44 PM
RE: Model Editor Problem - by xxxxxxxxxxxxxxxx - 10-24-2012, 02:05 AM
RE: Model Editor Problem - by ZodiaC - 10-24-2012, 05:11 PM
RE: Model Editor Problem - by Your Computer - 10-24-2012, 09:02 PM
RE: Model Editor Problem - by ZodiaC - 10-24-2012, 10:05 PM
RE: Model Editor Problem - by Your Computer - 10-24-2012, 11:02 PM
RE: Model Editor Problem - by ZodiaC - 10-25-2012, 12:05 PM
RE: Model Editor Problem - by Your Computer - 10-25-2012, 10:14 PM
RE: Model Editor Problem - by ZodiaC - 10-25-2012, 11:35 PM



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