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How to make a 'friendly' monster in Amnesia?
Knusper. Offline
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Posts: 58
Threads: 7
Joined: Feb 2013
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#5
RE: How to make a 'friendly' monster in Amnesia?

here I had the same question:
http://www.frictionalgames.com/forum/thread-20463.html

example:

void latern(string &in asName, int alCount)
{
RemoveItem("lantern_1");
SetEntityActive("servant_grunt_1", true);
SetEnemyDisableTriggers("servant_grunt_1", true); //monster off
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle");
}


you have to set path nodes for the monster!!!

but thats only the way to make the enemy not to attac you...
(This post was last modified: 02-24-2013, 09:35 PM by Knusper..)
02-24-2013, 09:31 PM
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RE: How to make a 'friendly' monster in Amnesia? - by Knusper. - 02-24-2013, 09:31 PM



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