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Script Help Keep enemies from disappearing after a while
richm0nkey Offline
Junior Member

Posts: 35
Threads: 9
Joined: Feb 2013
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#4
RE: Keep enemies from disappearing after a while

(06-27-2013, 01:54 PM)Wapez Wrote: You can add script areas on his first and last PathNode that becomes triggered when he enters them, and calls a function that assigns him the same PathNodes again, only when he's walking back, the order of the PathNodes needs to be reversed. That'll make him patrol endlessly.

Thanks, sounds like that will work great

06-27-2013, 09:11 PM
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RE: Keep enemies from disappearing after a while - by richm0nkey - 06-27-2013, 09:11 PM



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