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Charactor / entity animation on trigger
The chaser Offline
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#3
RE: Charactor / entity animation on trigger

Off-Topic:

[Image: vqCUKRQ.jpg]

Sorry, with that title I couldn't resist the temptation. Please, don't edit the title of this thread Big Grin

[On-Topic]

So yeah, pretty much what YC said. If it's with path nodes, you use:

AddEnemyPatrolNode("Yourmonster", "Node", 0, "YOURANIMATION");

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
(This post was last modified: 07-24-2013, 09:16 AM by The chaser.)
07-24-2013, 09:16 AM
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RE: Charactor / entity animation on trigger - by The chaser - 07-24-2013, 09:16 AM



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