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Disable saving
The chaser Offline
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Posts: 2,486
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Joined: Jun 2012
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#5
RE: Disable saving

(08-22-2013, 11:42 AM)DeAngelo Wrote: There is a roundabout method of using save points in a custom story. Put an Examine area around the save point, and have a script that runs when you interact with it to set a local variable to a certain number. Then have a script in your OnEnter section that checks which number the variable is set at then transports the player to a PlayerStart located at the appropriate save point.

Very roundabout, but it would work. Better to just do a FC though.

He is searching for a way that players can't save in any way (A justine type CS, I guess).

THE OTHERWORLD (WIP)
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Aculy iz dolan.
08-22-2013, 12:19 PM
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Messages In This Thread
Disable saving - by Chap - 08-21-2013, 07:34 PM
RE: Disable saving - by The chaser - 08-21-2013, 07:47 PM
RE: Disable saving - by Chap - 08-21-2013, 07:57 PM
RE: Disable saving - by DeAngelo - 08-22-2013, 11:42 AM
RE: Disable saving - by The chaser - 08-22-2013, 12:19 PM
RE: Disable saving - by DeAngelo - 08-22-2013, 10:48 PM
RE: Disable saving - by summit - 08-24-2013, 08:00 AM
RE: Disable saving - by PutraenusAlivius - 08-24-2013, 08:06 AM
RE: Disable saving - by summit - 08-24-2013, 08:52 AM
RE: Disable saving - by Your Computer - 08-24-2013, 11:11 PM



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