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Mod insanity back into the game?
SilkSk1 Offline
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Posts: 7
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Joined: Sep 2013
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#13
RE: Mod insanity back into the game?

(09-11-2013, 09:05 PM)Nuits Grace Wrote: That's if you looked at the monster, Daniel would begin making a fuss and woosh. Same happened in the Penumbra series.

I haven't run into enemies yet in AMFP but if that still works then I see no reason for this complaint. If it doesn't then that's definitely a minus.

But as for standing in the darkness and whatnot? Please.

Kotaku's review put it this way.

Quote:Speaking of disappointments, it's also difficult to ignore all of the elements present in the first game that have been removed from the new one. For example, one of the smartest things about The Dark Descent was how Frictional Games built it around an ingeniously cruel series of interlocking systems: P

1) If you stayed in the darkness too long, you'd go mad and die. P

2) If you stood in the light, the monsters could see you and kill you.P

3) If you looked directly at a monster, you'd also go mad and die. P

The systems worked in concert as a sort of game-design pincer trap, forcing player-response in the most nightmarish way possible. The design encouraged players to avert their eyes from the (somewhat low-fi) monsters while making it difficult to simply hide in a dark corner and wait things out. P

A Machine for Pigs has removed all of that, and while Mandus' state of mind is far from rock-solid, "sanity" as a game-mechanic is no longer present. When bad things do appear in A Machine for Pigs, the lights flicker, and that's about it. Your vision doesn't blur, the walls don't bow in and out; no cockroaches climb across your vision. That the sequel lacks The Dark Descent's cruel trifecta of darkness, madness and monsters isn't necessarily a bad thing, but that it doesn't bring any new ideas of its own leaves the game feeling markedly thinner and less oppressive than its predecessor.

It may not have been perfect, but Amnesia was better with the mechanic then without.
09-11-2013, 09:15 PM
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Messages In This Thread
Mod insanity back into the game? - by SilkSk1 - 09-11-2013, 05:04 PM
RE: Mod insanity back into the game? - by Cuyir - 09-11-2013, 05:42 PM
RE: Mod insanity back into the game? - by SilkSk1 - 09-11-2013, 05:59 PM
RE: Mod insanity back into the game? - by SilkSk1 - 09-12-2013, 04:53 AM
RE: Mod insanity back into the game? - by Cuyir - 09-11-2013, 06:13 PM
RE: Mod insanity back into the game? - by SilkSk1 - 09-11-2013, 08:13 PM
RE: Mod insanity back into the game? - by Cuyir - 09-11-2013, 08:35 PM
RE: Mod insanity back into the game? - by SilkSk1 - 09-11-2013, 08:54 PM
RE: Mod insanity back into the game? - by Potato - 09-11-2013, 08:41 PM
RE: Mod insanity back into the game? - by Cuyir - 09-11-2013, 08:52 PM
RE: Mod insanity back into the game? - by Cuyir - 09-11-2013, 09:05 PM
RE: Mod insanity back into the game? - by SilkSk1 - 09-11-2013, 09:15 PM
RE: Mod insanity back into the game? - by Cuyir - 09-11-2013, 09:19 PM
RE: Mod insanity back into the game? - by SilkSk1 - 09-11-2013, 09:24 PM
RE: Mod insanity back into the game? - by Alardem - 09-11-2013, 10:37 PM
RE: Mod insanity back into the game? - by Alardem - 09-12-2013, 03:27 AM



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