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Movable townsperson entity / listens to PathNodes
PutraenusAlivius Offline
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RE: Movable townsperson entity / listens to PathNodes

Really nice. Oh, can you um change the Maid entity to behave like this too? That'll be great.

But great and awesome job by the way.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-29-2013, 04:49 AM
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RE: Movable townsperson entity / listens to PathNodes - by PutraenusAlivius - 09-29-2013, 04:49 AM



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