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Amnesia script help
FlawlessHappiness Offline
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#5
RE: Amnesia script help

The parameters in "void falldown" has been set to "(string &in asItem, string &in asEntity)".

This is wrong, since you specified in "void OnStart()" that it's a collide function. Smile

Collide functions go like this: (string &in asParent, string &in asChild, int alState)


I see you've done them correctly in your other functions but,
For more help: http://www.frictionalgames.com/forum/thread-18368.html

Trying is the first step to success.
(This post was last modified: 08-26-2014, 10:53 AM by FlawlessHappiness.)
08-26-2014, 10:51 AM
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Messages In This Thread
Amnesia script help - by theodorg - 08-25-2014, 08:52 PM
RE: Amnesia script help - by Slanderous - 08-25-2014, 09:45 PM
RE: Amnesia script help - by PutraenusAlivius - 08-26-2014, 02:42 AM
RE: Amnesia script help - by Mudbill - 08-26-2014, 09:40 AM
RE: Amnesia script help - by FlawlessHappiness - 08-26-2014, 10:51 AM
RE: Amnesia script help - by theodorg - 08-26-2014, 03:01 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 04:21 PM
RE: Amnesia script help - by Mudbill - 08-26-2014, 04:54 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:01 PM
RE: Amnesia script help - by FlawlessHappiness - 08-26-2014, 06:16 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:17 PM
RE: Amnesia script help - by FlawlessHappiness - 08-26-2014, 06:37 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:43 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 06:45 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:53 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 06:58 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 07:00 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 07:02 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 07:05 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 07:05 PM



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