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Model Editor Help Combine multiple enemies in Model Editor
Mudbill Offline
Muderator

Posts: 3,881
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Joined: Apr 2013
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#2
RE: Combine multiple enemies in Model Editor

Never experienced it myself, so I would guess no. Maybe there is a way to trick the editor into accepting it, but it seems to me it was never intended to do that. Importing a second .dae file wipes the previous one (as you've probably already noticed).

You can try editing the ent file through text, and duplicate this entry:
PHP Code: (Select All)
<Mesh Filename="model.dae">
    <
SubMesh Active="true" ID="0" Material="" Name="pPipe1" Rotation="0 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0.0219399 0 -0.0853681" />
</
Mesh

I strongly suspect that this will render the file unparseable by the editor, but you might as well give it a go.

(This post was last modified: 10-14-2014, 08:23 AM by Mudbill.)
10-14-2014, 08:12 AM
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RE: Combine multiple enemies in Model Editor - by Mudbill - 10-14-2014, 08:12 AM



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