Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Model Editor Help Help with enemy .snt files
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#4
RE: Help with enemy .snt files

Don't edit the base entity, always make a backup. That way it will also work for people downloading it without having to replace or edit files themselves.

Open the Brute in the ModelEditor. Go to User Defined Variables and change the sounds there. Before doing so, make sure you create your new audio files as OGG Vorbis format, then also copy over a .snt file from the original and edit the name and contents. Remember, som events have more than 1 possible sound that can play, so 3 .ogg files can be contained in 1 .snt file. Don't forget to save the brute as your own custom brute.

(This post was last modified: 10-30-2014, 08:01 PM by Mudbill.)
10-30-2014, 08:01 PM
Find


Messages In This Thread
Help with enemy .snt files - by A.M Team - 10-30-2014, 06:21 PM
RE: Help with enemy .snt files - by A.M Team - 10-30-2014, 07:40 PM
RE: Help with enemy .snt files - by Mudbill - 10-30-2014, 08:01 PM
RE: Help with enemy .snt files - by Juras - 10-30-2014, 08:05 PM
RE: Help with enemy .snt files - by A.M Team - 10-30-2014, 08:10 PM
RE: Help with enemy .snt files - by Juras - 10-30-2014, 08:23 PM
RE: Help with enemy .snt files - by A.M Team - 10-30-2014, 08:26 PM
RE: Help with enemy .snt files - by Juras - 10-30-2014, 09:02 PM
RE: Help with enemy .snt files - by A.M Team - 10-30-2014, 09:28 PM
RE: Help with enemy .snt files - by Juras - 10-30-2014, 09:58 PM
RE: Help with enemy .snt files - by A.M Team - 10-30-2014, 10:15 PM
RE: Help with enemy .snt files - by Juras - 10-30-2014, 10:33 PM
RE: Help with enemy .snt files - by A.M Team - 10-30-2014, 11:12 PM
RE: Help with enemy .snt files - by Juras - 10-30-2014, 11:18 PM



Users browsing this thread: 1 Guest(s)