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Script Help Can't make a loud footstep
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#6
RE: Can't make a loud footstep

(11-02-2014, 11:10 PM)Daemian Wrote: Try these options in your snt:
Blockable="False"
Use3D="True"
Stream="False"
FadeEnd="False" FadeStart="False"
MinDistance="10" MaxDistance="40"
Volume="2"
And call it like this: PlaySoundAtEntity( "", your_file.snt, which_entity, 0, false);

Careful, 2 is %200 normal volume, if this fixes your volume prob, it may sound too loud.
Notice the 0 fade time in the playsound function, for short sounds, in my opinion, it may try to make the sound fade right after it starts so you may never hear it play.

You seem to have forgotten a few quotes in your script line.
Anyhow I have actually noticed myself aswell that this volume tag in the .snt file has a cap of sorts. It doesn't seem to be possible to make the sound very loud this way. It might also be very limited by the in-game sound volume.

No, I suggest trying to make the sound file itself louder, as Lange said.

11-02-2014, 11:43 PM
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Messages In This Thread
Can't make a loud footstep - by Bennick - 11-01-2014, 10:59 PM
RE: Can't make a loud footstep - by Mudbill - 11-02-2014, 03:05 PM
RE: Can't make a loud footstep - by Bennick - 11-02-2014, 05:46 PM
RE: Can't make a loud footstep - by DnALANGE - 11-02-2014, 10:28 PM
RE: Can't make a loud footstep - by Daemian - 11-02-2014, 11:10 PM
RE: Can't make a loud footstep - by Mudbill - 11-02-2014, 11:43 PM
RE: Can't make a loud footstep - by Daemian - 11-03-2014, 04:10 AM



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