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Model Editor Help Trouble: Mesh and joints in different planes
Flisk Offline
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Posts: 14
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Joined: Aug 2015
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#4
RE: Trouble: Mesh and joints in different planes

(09-17-2015, 05:04 PM)Juras Wrote: Not sure what could cause this but I think it might be the transformations of the stick. Unbind the stick, select it, freeze tranformations (in the "modifgy" menu), the scale, rotation and tranform should be 1 then. Then bind the stick again (set the max influences to 2 as it should be more than enough for something like this) and try exporting again by pressing "export all" and with these settings:

Let me know if that helps Smile

Edit: Oops, "Lights" should be unchecked in the export settings Tongue

Hooray!! It worked!Big Grin
I have long suffered with this problem. I had no idea that so easy.) Thank you very much!Smile. (http://playbox.clan.su/images/for_other/...solved.jpg)

By the way, I watched your videos about creating a monster. Wonderful job!

Traggey Wrote:This is most likely a scale confliction. Make sure you've set your Maya and your Export scale to real-world CM before exporting.

Yes. It therein).

I understand very little English, so I write through an interpreter.
09-17-2015, 07:16 PM
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RE: Trouble: Mesh and joints in different planes - by Flisk - 09-17-2015, 07:16 PM



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