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Lighting & Custom Content
Tesseract Offline
Senior Member

Posts: 498
Threads: 7
Joined: Mar 2011
Reputation: 18
#3
RE: Lighting & Custom Content

(09-25-2015, 09:14 AM)Aaron Wrote: Make sure you apply a normal map to your material, I have provided a small blank normal map in textures>technical I believe called blank.nrm. This should fix the problem.

Thank you for getting back to me, Aaron!

My texture does have a normal map applied along with a specular one too. Though when I apply your blank.nrm lighting does behave correctly over the primitive. Though because your blank.nrm has no texture, my texture appears shiny and flat.

Would you say there is something wrong with my normals? It's a .dds file that I created with a free program called SSbump: [Image: 3FSF1Jp.png]
09-25-2015, 12:12 PM
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Messages In This Thread
Lighting & Custom Content - by Tesseract - 09-24-2015, 04:36 AM
RE: Lighting & Custom Content - by Aaron - 09-25-2015, 09:14 AM
RE: Lighting & Custom Content - by Tesseract - 09-25-2015, 12:12 PM
RE: Lighting & Custom Content - by jens - 09-25-2015, 12:14 PM
RE: Lighting & Custom Content - by jens - 09-25-2015, 12:16 PM
RE: Lighting & Custom Content - by Tesseract - 09-25-2015, 12:39 PM
RE: Lighting & Custom Content - by Aaron - 09-25-2015, 12:44 PM
RE: Lighting & Custom Content - by Tesseract - 09-25-2015, 01:03 PM
RE: Lighting & Custom Content - by Patrik - 09-25-2015, 01:01 PM



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