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New Game Design/Gameplay needed for dealing with Enemies in future games
Radiance Offline
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Posts: 319
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Joined: Aug 2015
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#8
RE: New Game Design/Gameplay needed for dealing with Enemies in future games

quoting EnDash
That's true for the main boss and Cthulhu's omnipresence throughout the game but it is not the only creature/metaphor-concept you deal with.

Facing Chtuhlu for example in the end of the game or periodically before, should be some scripted events or sequence of puzzles which player must solve without using weapons, of course, because of the nature how Lovecraft imagined it or how developers imagined it.

But what about the other 80-90% of the gameplay?
This is were we diverge our opinions. I think player should choose if he want to engage himself or not.
Furthermore, the player should be able to use environment,skills and wit to his advantage.
(This post was last modified: 10-02-2015, 05:19 PM by Radiance.)
10-02-2015, 04:33 PM
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RE: New Game Design/Gameplay needed for dealing with Enemies in future games - by Radiance - 10-02-2015, 04:33 PM



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