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New Game Design/Gameplay needed for dealing with Enemies in future games
Radiance Offline
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#30
RE: New Game Design/Gameplay needed for dealing with Enemies in future games

The game Underworld Ascendant has 3 classes to play while thief class has non-combat gameplay. Maybe something similar could modders implement in Soma and Amnesia.
It's example of luring the monster rather than fight him.


(This post was last modified: 12-11-2015, 12:02 PM by Radiance.)
12-10-2015, 02:09 PM
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RE: New Game Design/Gameplay needed for dealing with Enemies in future games - by Radiance - 12-10-2015, 02:09 PM



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