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New Game Design/Gameplay needed for dealing with Enemies in future games
Cranky Old Man Offline
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#34
RE: New Game Design/Gameplay needed for dealing with Enemies in future games

I'd like an enemy that you can't HEAR. The hammerhead shark would have been a great chance to make such an enemy, or any kind of marine life. You have to spot it to be able to avoid it. Sure: The angler fish is such an enemy, but you can spot it a mile away. The reason why people feared the creeper in Minecraft, was because you could barely hear it.

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(This post was last modified: 01-13-2016, 10:41 PM by Cranky Old Man.)
01-13-2016, 10:40 PM
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RE: New Game Design/Gameplay needed for dealing with Enemies in future games - by Cranky Old Man - 01-13-2016, 10:40 PM



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