Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Game Design/Gameplay needed for dealing with Enemies in future games
Cranky Old Man Offline
Posting Freak

Posts: 986
Threads: 20
Joined: Apr 2012
Reputation: 38
#42
RE: New Game Design/Gameplay needed for dealing with Enemies in future games

(01-15-2016, 03:09 AM)Lazoriss Wrote: [A lot.]

While I don't agree with Yahtzee, the beginning of the game was from the FIRST premise of the game - one that they scrapped. That game seemed to be about a man taking a scan, and then he's pulled into some kind of HR Giger parallel dimension. It features a zombie Munshi, and a demon Munshi, and mysterious men is space/diving suits. It feels like we missed a whole game there. ...or even TWO, considering the first trailer of SOMA being set in medieval times. It wasn't nearly as polished as the released SOMA, but I would have liked to play it.

Noob scripting tutorial: From Noob to Pro

01-15-2016, 03:36 AM
Find


Messages In This Thread
RE: New Game Design/Gameplay needed for dealing with Enemies in future games - by Cranky Old Man - 01-15-2016, 03:36 AM



Users browsing this thread: 2 Guest(s)