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Frame pacing problems - stutters
AUSSIEPATRIOT Offline
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Posts: 20
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Joined: Oct 2015
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#23
Solved: 8 Years, 2 Months, 2 Weeks ago RE: Frame pacing problems - stutters

(10-20-2015, 02:18 PM)nebej Wrote: That still counts as an outdoor level since you have just entered a structure and the outdoor world is outside the window. My guess is that it is an issue with the terrain material compression or copying. We had issue with this on some Nvidia cards 2 years ago. But that was fixed in a driver update. Could you do this on the previous level? The one with the train crash

It could also be some kind of VRAM issue since the game does not use that much memory on most computers. It could be that your VRAM counter is for the whole computer and not just for the game (so the ~700 mb is from Windows and background applications)

Could you upload your hpl.log found at the same location as the cfg file?

Attached is my hpl.log as requested. I'm now going to run through the train crash level again and see how it goes.

OK, some further feedback.

http://steamcommunity.com/sharedfiles/fi...=539036006
http://steamcommunity.com/sharedfiles/fi...=539036016
http://steamcommunity.com/sharedfiles/fi...=539036034

I'm Just posting some screenshots firstly, as the quick video I made is being uploaded as I type this.

Edit: Video now up:
https://www.youtube.com/watch?v=ySB1f-3Leic

In the video which you'll see soon I can experience a weird type of stutter. For the most part, the drop in frames or stutter is not reflected via MSI which I have running, but from the graph we can see there is some movement when the stutter occurs.

Also note at the start of the video VRAM usage was almost 1700mb and, by the time I reach the outside ocean VRAM usage was again almost at 2500mb. I can't help but think this is the typical amount of VRAM needed for the level as I had closed any unnecessary background applications including web browser windows. The number of background running tasks as I launch Soma was sitting around 68 background applications running which I find to be the common amount. I'll run through the level again quickly using low textures and post back my results.


Attached Files
.log   hpl.log (Size: 14.84 KB / Downloads: 135)
(This post was last modified: 10-21-2015, 11:51 AM by AUSSIEPATRIOT.)
10-21-2015, 10:24 AM
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Messages In This Thread
RE: Frame pacing problems - stutters - by Krelian - 10-19-2015, 08:16 PM
RE: Frame pacing problems - stutters - by jens - 10-19-2015, 05:24 PM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 09:08 AM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 09:20 AM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 09:35 AM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 10:09 AM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 10:41 AM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 02:18 PM
RE: Frame pacing problems - stutters - by AUSSIEPATRIOT - 10-21-2015, 10:24 AM
RE: Frame pacing problems - stutters - by Guest - 10-20-2015, 10:25 PM
RE: Frame pacing problems - stutters - by nebej - 10-22-2015, 12:18 PM
RE: Frame pacing problems - stutters - by nebej - 10-22-2015, 01:19 PM
RE: Frame pacing problems - stutters - by Guest - 10-22-2015, 10:52 PM
RE: Frame pacing problems - stutters - by nebej - 10-23-2015, 08:04 AM
RE: Frame pacing problems - stutters - by Etronax - 10-26-2015, 04:55 PM
RE: Frame pacing problems - stutters - by nebej - 10-27-2015, 03:20 PM
RE: Frame pacing problems - stutters - by nebej - 10-28-2015, 02:26 PM
RE: Frame pacing problems - stutters - by Guest - 11-05-2015, 03:42 PM



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