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Frame pacing problems - stutters
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#26
Solved: 8 Years, 2 Months, 2 Weeks ago RE: Frame pacing problems - stutters

Hi Nebej, AussiePatriot here, it seems I can't log in through the work computer.

Firstly, thankyou for acknowledging the problems I've reported, its good to know I'm not completely insane and not the only one who can see this.

All the videos I've uploaded are in 60fps and to be able to see any of the stutter you must view them in google chrome to be able to see the stutter clearly.

Regarding what you mentioned about the stutter where every second frame seems to be repeating, yes this makes a lot of sense and that's exactly what it feels like. The engine seems to be outputting 60fps but for some reason at times every second frame is repeating hence it feels like 30fps.

However this feels like a different stutter when compared to other videos I've uploaded where I experience stutter i.e outside in the ocean ares - this really feels like its a texture/loading/streaming issue, as the frame drop is erratic and only stutters when I am walking or panning the camera. From testing when playing the game on medium textures the stutter is less and on low textures the stutter seems to almost completely disappear.

Also, concerning having vsync on or off. I wasn't going to bring this up but since you guys mentioned it. It seems I can't turn it off via in game settings. From memory yes I could turn it off forcing it through the NCP though.

Concerning the variable: <Engine LimitFPS="true" ../> I've tampered with this setting before to see how the game behaves at a higher frame rate, and from what I've experienced the results only get worse when playing at a frame rate at anything higher then 60fps. More unstable stutter occurs and its simply not smooth. I don't mind at all playing at 60fps though, I feel this is the magic number and should be the standard for all PC games. Higher FPS is great if your machine can handle it and the FPS is consistent and smooth. I would be upset if PC game forced me to play at 30fps i.e The Evil within, Dead rising (these had been fixed in later updates)

Lastly, I've mentioned it before, but when toggling fullscreen and borderless, this seems to reset the gamma to its default.

Thankyou for your time reading this, and I eargerly await your reply.

AussiePatriot.

Aussiepatriot here again,

Forgot to mention, the drivers I'm currently using are the second most current. I was using the latest driver for a little while until I found an anomaly when playing MGSV TPP, so I rolled back to the drivers I'm using now. For testing purposes if you guys prefer I can go back to using the latest. Let me know.

Cheers.
10-22-2015, 10:52 PM


Messages In This Thread
RE: Frame pacing problems - stutters - by Krelian - 10-19-2015, 08:16 PM
RE: Frame pacing problems - stutters - by jens - 10-19-2015, 05:24 PM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 09:08 AM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 09:20 AM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 09:35 AM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 10:09 AM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 10:41 AM
RE: Frame pacing problems - stutters - by nebej - 10-20-2015, 02:18 PM
RE: Frame pacing problems - stutters - by Guest - 10-20-2015, 10:25 PM
RE: Frame pacing problems - stutters - by nebej - 10-22-2015, 12:18 PM
RE: Frame pacing problems - stutters - by nebej - 10-22-2015, 01:19 PM
RE: Frame pacing problems - stutters - by Guest - 10-22-2015, 10:52 PM
RE: Frame pacing problems - stutters - by nebej - 10-23-2015, 08:04 AM
RE: Frame pacing problems - stutters - by Etronax - 10-26-2015, 04:55 PM
RE: Frame pacing problems - stutters - by nebej - 10-27-2015, 03:20 PM
RE: Frame pacing problems - stutters - by nebej - 10-28-2015, 02:26 PM
RE: Frame pacing problems - stutters - by Guest - 11-05-2015, 03:42 PM



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