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Demo Startup error
Helpplz Offline
Junior Member

Posts: 8
Threads: 2
Joined: Sep 2010
Reputation: 0
#5
Solved: 8 Years, 2 Months, 3 Weeks ago RE: Demo Startup error

Thanks! I had viewed that before but i wanted to make sure it wan the problem before i did all that. Thanks a lot.
Great now I when i start up i get a

FATAL ERROR renderer #0 could not be initialized. Make sure you grahpics drivers are up to date.

I just updated them a moment a go.

Here is the log

-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Mobile Intel® 4 Series Express Chipset Family
Version: 2.1.0 - Build 8.15.10.2182
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2182
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

Can I not run the game?!
Thanks! I had viewed that before but i wanted to make sure it wan the problem before i did all that. Thanks a lot.
Great now I when i start up i get a

FATAL ERROR renderer #0 could not be initialized. Make sure you grahpics drivers are up to date.

I just updated them a moment a go.

Here is the log

-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Mobile Intel® 4 Series Express Chipset Family
Version: 2.1.0 - Build 8.15.10.2182
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2182
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

Can I not run the game?!

(It said i didnt made a new post so im trying it again.
(This post was last modified: 09-04-2010, 02:19 AM by Helpplz.)
09-04-2010, 01:32 AM
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Messages In This Thread
Demo Startup error - by Helpplz - 09-04-2010, 01:10 AM
RE: Demo Startup error - by Thomas - 09-04-2010, 01:23 AM
RE: Demo Startup error - by Helpplz - 09-04-2010, 01:28 AM
RE: Demo Startup error - by Thomas - 09-04-2010, 01:29 AM
RE: Demo Startup error - by Helpplz - 09-04-2010, 01:32 AM
RE: Demo Startup error - by Helpplz - 09-04-2010, 02:57 AM
RE: Demo Startup error - by iral - 09-04-2010, 07:53 AM
RE: Demo Startup error - by Jellyfush - 11-08-2010, 06:19 AM
RE: Demo Startup error - by jens - 11-08-2010, 06:55 AM
RE: Demo Startup error - by Lioner5 - 12-17-2010, 02:33 AM



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