Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster shouldn't dissappear after patroling
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#4
RE: Monster shouldn't dissappear after patroling

If you don't want your monster moving on different pathnodes after he goes to the last one, just make him stand there forever. Smile

Example: AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 100000000000.0f, "");

That big number that is in that part of the script is how long the monster stays there before moving to the next different pathnode.

11-03-2010, 12:18 PM
Find


Messages In This Thread
RE: Monster shouldn't dissappear after patroling - by Kyle - 11-03-2010, 12:18 PM



Users browsing this thread: 1 Guest(s)