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Enemy hallucinate event
Red Offline
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Posts: 1,757
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Joined: Feb 2012
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#3
RE: Enemy hallucinate event

The function only appears to be meant to check if the entity is active. Not the other way around, strangely.

EDIT: If you want something to happen if the enemy disables, use the "OnAutoDisable" function. That's the furthest thing I can come up with.
(This post was last modified: 12-03-2017, 10:28 PM by Red.)
12-03-2017, 10:23 PM
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Messages In This Thread
Enemy hallucinate event - by User01 - 11-24-2017, 09:17 PM
RE: Enemy hallucinate event - by User01 - 12-03-2017, 03:43 PM
RE: Enemy hallucinate event - by Red - 12-03-2017, 10:23 PM
RE: Enemy hallucinate event - by Darkfire - 12-04-2017, 10:37 PM



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