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How can I replace a texture on the "Static Object"?
Frontcannon Offline
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Posts: 538
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#4
RE: How can I replace a texture on the "Static Object"?

(01-03-2011, 09:19 PM)Makiavel Wrote: Thanks. But there is some kind of problem, or I just do not understand something: I copied these files from the redist\static_objects\castlebase\wall into the folder I created: (files for the default castlebase wall)
Castlebase_wall.dds
Castlebase_wall.mat
Castlebase_wall_spec.dds
Castlebase_wall_nrm.dds
default.msh
default.dae

I edited the Castlebase_wall.mat, so it has the texture I want now.
I tried to look into the folder through the model editor, but it seems to only open .ent files.

What am I doing wrong?

Maybe load the castlebase object of which you modified the texture!


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01-03-2011, 09:36 PM
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RE: How can I replace a texture on the "Static Object"? - by Frontcannon - 01-03-2011, 09:36 PM



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