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[RESOLVED]Crash and/or FPS drop
SenpaiSilver Offline
Junior Member

Posts: 4
Threads: 1
Joined: Mar 2011
Reputation: 0
#1
Solved: 8 Years, 2 Months, 2 Weeks ago Sad  [RESOLVED]Crash and/or FPS drop

Hi !

After maybe 20 minutes of gameplay, the game drop from 60 (capped at 60) to 30 or less FPS (I'm on High at 1768*992 in a window).
When I restart the game I get endless 1 or 2 fps when I have to select a profile and sometimes the game just doesn't start at all.

My specs:
Intel Core 2 Duo E6750 OC @3.2GHz
nVidia GTX 285 1Gb
2Gb RAM
Windows Seven 64bit
Main monitor at 1920*1080
Second monitor at 1280*1024

hpl.log
Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1768x992 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1768 x 992 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 285/PCI/SSE2
  Version: 3.3.0
  Max texture image units: 32
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 3.30 NVIDIA via Cg compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
(This post was last modified: 04-01-2011, 04:03 PM by SenpaiSilver.)
03-21-2011, 05:04 PM
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Messages In This Thread
[RESOLVED]Crash and/or FPS drop - by SenpaiSilver - 03-21-2011, 05:04 PM
RE: Crash and/or FPS drop - by Tanshaydar - 03-21-2011, 06:05 PM
RE: Crash and/or FPS drop - by SenpaiSilver - 03-21-2011, 06:10 PM
RE: Crash and/or FPS drop - by Tanshaydar - 03-21-2011, 07:56 PM
RE: Crash and/or FPS drop - by SenpaiSilver - 03-21-2011, 08:06 PM
RE: Crash and/or FPS drop - by eiahmon - 03-21-2011, 09:45 PM
RE: Crash and/or FPS drop - by SenpaiSilver - 04-01-2011, 04:03 PM



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