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Functions - Game Engine Capabilities
nemesis567 Offline
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RE: Functions - Game Engine Capabilities

So:

Create a static object- Can't be done.
EDIT: maybe it can but without efficiency since it has to stream the entity first, but maybe by creating an entity and turning it into static.
Friendly NPC - Can't be done(Agrippa is not an NPC(Non Player Character) since it doesn't even move). But this makes me ask the question, how do you make the rats to be friendly?

"- Open Justine's first map. (InteractConnectPropWithMoveObject)"

Let's suppose I have a box and a rope. Do I need to Place the Box in the rope entity EndBody TextBox? How exactly do I do that.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 05-20-2011, 02:05 PM by nemesis567.)
05-20-2011, 02:00 PM
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RE: Functions - Game Engine Capabilities - by nemesis567 - 05-20-2011, 02:00 PM



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