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Announcement Taking key-door puzzles to the next level.
Russ Money Offline
Senior Member

Posts: 360
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Joined: Dec 2010
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#16
RE: Taking key-door puzzles to the next level.

Making Amnesia more real and more difficult. Think of trying this with a monster breathing down your neck, BETTER USE THE RIGHT KEY!

Now all you need is so that each time the player uses the lantern, it'll decrease their tinderbox count by 1. How else is the player lighting that thing?!

06-21-2011, 03:34 PM
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RE: Taking key-door puzzles to the next level. - by Russ Money - 06-21-2011, 03:34 PM



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