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Announcement Taking key-door puzzles to the next level.
Simpanra Offline
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#11
RE: Taking key-door puzzles to the next level.

xD sounds it! and great minds think alike ^_^

Can't wait to see the finished product =)

Edd,
06-05-2011, 09:51 AM
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palistov Offline
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#12
RE: Taking key-door puzzles to the next level.

Just confirmed that the script is implicit and I can simply copy and paste it to any map I want, and it will work fine. Yay Smile

06-06-2011, 03:22 AM
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WatzUpzPeepz Offline
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#13
RE: Taking key-door puzzles to the next level.

Dude I just had a idea,what about interactive lock picking?

06-20-2011, 07:54 PM
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palistov Offline
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#14
RE: Taking key-door puzzles to the next level.

Yeah I actually could do that....it'd be easier to script probably haha. I'll look into it Smile

06-20-2011, 10:47 PM
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Rownbear Offline
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#15
RE: Taking key-door puzzles to the next level.

Wow nice, I really like the idea with lockpicking and use the keys to chests Big Grin Sounds like a hard script x)

06-21-2011, 11:28 AM
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Russ Money Offline
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#16
RE: Taking key-door puzzles to the next level.

Making Amnesia more real and more difficult. Think of trying this with a monster breathing down your neck, BETTER USE THE RIGHT KEY!

Now all you need is so that each time the player uses the lantern, it'll decrease their tinderbox count by 1. How else is the player lighting that thing?!

06-21-2011, 03:34 PM
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palistov Offline
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#17
RE: Taking key-door puzzles to the next level.

Haha I actually considered that for a while, Russ Money. But I don't want to make the game ANNOYING now do I? Also, there's probably some kind of lighting mechanism on it Big Grin

Rownbear: Yeah the script is pretty long but it was well worth it. It's very easy to implement across all of my maps. Just a copy + paste Smile

06-21-2011, 04:49 PM
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