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Puzzles with lamps?
KikoKuruma Offline
Junior Member

Posts: 23
Threads: 5
Joined: Jun 2011
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#2
RE: Puzzles with lamps?

You could use

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

This could then call up the SetSwingDoorUnlock

But i suppose if you wanted to use multiple lights to unlock the door, you would have to script a couple different variables, that would change from 0 to 1 as the player lit the lamps, then use an and situation that would call up SetSwingDoorUnlock after all the variables are switched to 1
06-26-2011, 06:45 PM
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Messages In This Thread
Puzzles with lamps? - by SkuLLfac3 - 06-26-2011, 06:36 PM
RE: Puzzles with lamps? - by KikoKuruma - 06-26-2011, 06:45 PM
RE: Puzzles with lamps? - by SkuLLfac3 - 06-26-2011, 07:07 PM



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