BubbleTroll
Junior Member
Posts: 30
Threads: 6
Joined: Aug 2011
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RE: How do you make a monster spawn and then he leaves and you can hear a door opened.
i already know what to do ^-^
i create another area and use the AddEntityCollideCallback
then im going to create a function called LookAt.
And add a timer that chances the function LookAt
cause i need to deactivate or else his just going to look at that point.
I think thats it.
Also is there a script function that turns off the lights?
(This post was last modified: 08-23-2011, 06:13 AM by BubbleTroll.)
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08-23-2011, 06:05 AM |
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