ObsidianLegion
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Extra Script info?
If you use the callback FadeEnemyToSmoke on something else such as a dead body (From the cistern) will it still work??
If not then how would I get the body to disappear into smoke?
"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
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09-02-2011, 01:34 PM |
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RE: Extra Script info?
It should work if the entity is of the enemy type. Otherwise, you would have to create a particle system (e.g. ps_enemy_disappear_per_bone.ps) at the entity and then deactivate the entity.
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09-02-2011, 01:50 PM |
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