http://wiki.frictionalgames.com/hpl2/amn..._functions Wrote:CheckPoint(string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);
Sets a checkpoint at which the player will respawn in case he dies.
Callback syntax: void MyFunc(string &in asName, int alCount)
Count is 0 on the first checkpoint load!
asName - the internal name
asStartPos - the name of the StartPos in the editor
asCallback - the function to call when the player dies/respawns
asDeathHintCat - the category of the death hint message to be used in the .lang file
asDeathHintEntry - the entry in the .lang file
CheckPoint("StartUpCP", "PlayerStartArea_1", "ResetMap", "DeathHint", "DescriptionOne");
So you make a startpoint where you want the player to respawn, set up a asCallback to reset the monster event, even a death note if you want.