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How to make "Effect voice without Flashback"?
HumiliatioN Offline
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#1
How to make "Effect voice without Flashback"?

Yes this is my current problem. I have "Sound file little voice act"

I need to now.... add this "Some script area" but without flashback..

How I can do this I can't get it working? Whats the problem my little script:

void Faith(string &in asParent, string &in asChild, int alState)
{
AddEffectVoice("Evil.ogg", "", "Voice", "Evil_01", false, "Player", 1, 2);
SetEntityActive("Fake Door", false);
}

Quick Help is appreaciated.

“Life is a game, play it”
09-06-2011, 06:49 PM
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Acies Offline
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#2
RE: How to make "Effect voice without Flashback"?

AddEffectVoice("Evil.ogg", "", "Voice", "Evil_01", false, "", 0, 0);

I'm unsure why it doesn't work. Try this out. Otherwise - create a .snt file and make sure that the sound is rendered in mono format Smile

[Image: mZiYnxe.png]


(This post was last modified: 09-06-2011, 07:00 PM by Acies.)
09-06-2011, 07:00 PM
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HumiliatioN Offline
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#3
RE: How to make "Effect voice without Flashback"?

(09-06-2011, 07:00 PM)Acies Wrote: AddEffectVoice("Evil.ogg", "", "Voice", "Evil_01", false, "", 0, 0);

I'm unsure why it doesn't work. Try this out. Otherwise - create a .snt file and make sure that the sound is rendered in mono format Smile

Oh It works but how I now add only subtitles without "Flashing effects"


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09-06-2011, 07:56 PM
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