Promethium
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Importing models from Blender into Level Editor
Heya, I've downloaded Blender and want to make some custom models in it, does anybody know how to get the model from Blender, into the Amnesia Level editor? Like what sort of files do I need? As you see several in the servant_brute and servant_grunt files. Help much appreciated, ty ^-^
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09-07-2011, 10:19 PM |
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Acies
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09-07-2011, 10:23 PM |
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Promethium
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09-07-2011, 10:24 PM |
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RE: Importing models from Blender into Level Editor
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09-07-2011, 11:53 PM |
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Promethium
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09-08-2011, 12:04 AM |
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plutomaniac
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RE: Importing models from Blender into Level Editor
It should be the same, for the latest versions of blender you just have to export the model to collada .dae format. In blender, the textures have to be set as .jpg ones so that the amnesia editor can look for the .mat file at the same name.
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09-08-2011, 12:37 AM |
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RE: Importing models from Blender into Level Editor
(09-08-2011, 12:04 AM)Promethium Wrote: I tried that, but that's the earlier version of blender ):
No, it includes information for both 2.49 and 2.5.
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09-08-2011, 01:20 AM |
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Promethium
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RE: Importing models from Blender into Level Editor
(09-08-2011, 01:20 AM)Your Computer Wrote: (09-08-2011, 12:04 AM)Promethium Wrote: I tried that, but that's the earlier version of blender ):
No, it includes information for both 2.49 and 2.5. ahh, I got lost when it said
With the object selected go to File → Export - Collada 1.4 and set the following options to On(all others off) (for Blender 2.49):
- Triangles
- Only Export Selection
- Disable Physics
- Only Current Scene
- Use Relative Paths
I couldn't find that on Blender of where it tells you to go :/
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09-08-2011, 02:56 AM |
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RE: Importing models from Blender into Level Editor
(09-08-2011, 02:56 AM)Promethium Wrote: I couldn't find that on Blender of where it tells you to go :/
In 2.5 it's located at the same spot, you just don't have to fill anything out.
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09-08-2011, 04:17 AM |
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Promethium
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RE: Importing models from Blender into Level Editor
(09-08-2011, 04:17 AM)Your Computer Wrote: (09-08-2011, 02:56 AM)Promethium Wrote: I couldn't find that on Blender of where it tells you to go :/
In 2.5 it's located at the same spot, you just don't have to fill anything out. Ahh, so you just skip that part?
ahhh i keep trying everything, i've tried triangulate, i've made the material, texture, put them into a file, done UV mapping aswell. nd i still get the same "Material cannot be loaded" message ;_;
(This post was last modified: 09-08-2011, 09:10 PM by Promethium.)
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09-08-2011, 08:13 PM |
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