Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
how to: static objects become moveable
Recom Offline
Junior Member

Posts: 2
Threads: 1
Joined: Sep 2011
Reputation: 0
#1
how to: static objects become moveable

hey guys.

i just got into Amnesia modding. i was wondering if there is an "easy" to make static objects, like desks or statues moveable and candles carriable?
i couldn't find any information so far; i also thought about creating entire new objects

does anybody know how to do this or is there already a topic like this?

kind regards
(This post was last modified: 09-13-2011, 11:10 AM by Recom.)
09-13-2011, 11:09 AM
Find
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
Reputation: 52
#2
RE: how to: static objects become moveable

Use the model editor - find the entity you want to change and open it. Make sure the object has a body defined. Make sure the body mass is set to a non-zero value.
Then go to settings->User Defined Vars and change the type to "Object" - pick either grab or push as the sub-type. Enter the body's name into the "Main Physics Body" feild. The object will now be able to be moved around.

This answer is just a quick list of things you need to do. If you haven't used the model editor yet - I advise you check out:
http://wiki.frictionalgames.com/hpl2/tut...tutorial_1
(This post was last modified: 09-13-2011, 01:48 PM by Apjjm.)
09-13-2011, 01:46 PM
Find
NylePudding Offline
Member

Posts: 77
Threads: 23
Joined: Apr 2011
Reputation: 0
#3
RE: how to: static objects become moveable

I've always wanted to discover how to do this myself. Awesome. Big Grin
09-13-2011, 09:12 PM
Find




Users browsing this thread: 1 Guest(s)