| PLEASE tell me whats wrong.. 
 
				void OnStart(){
 AddUseItemCallback("", "key_001", "door_001", "UsedKeyOnDoor", true);
 SetEntityPlayerInteractCallback("torch_001", "funclamp1", true);
 SetEntityPlayerInteractCallback("torch_002", "funclamp2", true);
 SetEntityPlayerInteractCallback("torch_003", "funclamp3", true);
 AddTimer("1", 2, "IntroTimer");
 AddTimer("2", 4.5f, "IntroTimer");
 AddTimer("3", 6.5f, "IntroTimer");
 AddTimer("4", 9, "IntroTimer");
 AddTimer("5", 11, "IntroTimer");
 AddTimer("6", 14, "IntroTimer");
 AddTimer("7", 19, "IntroTimer");
 StartPlayerLookAt("wine01_1", 1, 2.0f, "");
 FadeOut(0.0f);
 FadePlayerRollTo(80, 55, 55);
 SetPlayerActive(false);
 SetPlayerCrouching(true);
 FadeRadialBlurTo(0.10, 2);
 FadeRadialBlurTo(0.10, 2);
 SetEntityPlayerInteractCallback("lantern", "Monsters", true);
 }
 
 void Monsters(string &in entity)
 {
 SetEntityActive("invisible_monster_001", true);
 GiveSanityDamage(5.0f, true);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 StartPlayerLookAt("Invisible_monster_001", 5, 7, "");
 AddTimer("", 1.5f, "Scare");
 SetPlayerActive(false);
 SetPlayerCrouching(true);
 }
 
 void Scare(string &in asTimer)
 {
 StopPlayerLookAt();
 AddTimer("", 1.0f, "Scare2");
 }
 
 void Scare2(string &in asTimer)
 {
 SetEntityActive("Invisable_monster_002", true);
 GiveSanityDamage(5.0f, true);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 StartPlayerLookAt(Invisable_monster_002", 5, 7, "");
 AddTimer("", 1.0f, "done");
 }
 
 void IntroTimer(string &in asTimer)
 {
 if(asTimer == "1"){
 PlayGuiSound("player_cough.snt", 2.0f);
 StopPlayerLookAt();
 FadeIn(2.4f);
 }
 else if(asTimer == "2"){
 FadePlayerRollTo(75, 1, 1); // "Tilts" the players head
 FadeOut(1.5f);
 }
 else if(asTimer == "3"){
 StartPlayerLookAt("chair_wood02_broken_1", 1, 2.0f, "");
 FadeIn(1.5f);
 PlayGuiSound("player_cough.snt", 2.0f);
 }
 else if(asTimer == "4"){
 StopPlayerLookAt();
 StartPlayerLookAt("stool_wood_1", 1, 2.0f, "");
 FadeOut(1.5f);
 }
 else if(asTimer == "5"){
 StopPlayerLookAt();
 StartPlayerLookAt("candlestick_floor_1", 1, 2.0f, "");
 FadeIn(1.5f);
 }
 else if(asTimer == "6"){
 StopPlayerLookAt();
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeOut(1.5f);
 }
 else if(asTimer == "7"){
 FadeImageTrailTo(0, 1.0f);
 FadeRadialBlurTo(0.0, 1);
 SetPlayerActive(true);
 FadeIn(1.5f);
 }
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("door_001", false, true);
 PlaySoundAtEntity("", "unlock_door", "door_001", 0, false);
 RemoveItem("key_001");
 }
 
 void funclamp1(string &in asEntity)
 {
 AddLocalVarInt("LampsX", 1);
 
 if(GetLocalVarInt("LampsX")==3)
 {
 
 SetEntityActive("secret_door_001", false);
 SetEntityActive("secret_door_2", true);
 PlayGuiSound("quest_completed.snt", 2.0f);
 return;
 }
 
 }
 
 void funclamp2(string &in asEntity)
 {
 AddLocalVarInt("LampsX", 1);
 
 if(GetLocalVarInt("LampsX")==3)
 {
 
 SetEntityActive("secret_door_001", false);
 SetEntityActive("secret_door_2", true);
 PlayGuiSound("quest_completed.snt", 2.0f);
 return;
 }
 
 }
 
 void funclamp3(string &in asEntity)
 {
 AddLocalVarInt("LampsX", 1);
 
 if(GetLocalVarInt("LampsX")==3)
 {
 
 SetEntityActive("secret_door_001", false);
 SetEntityActive("secret_door_2", true);
 PlayGuiSound("quest_completed.snt", 2.0f);
 return;
 }
 }
 
 
 
 It says that line 138, 3 failed or whatever... like i dont understand why it keeps crashing when i open the game
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